# Gamification in Healthcare * **Definition:** The application of game design elements and principles in healthcare settings to enhance patient engagement, improve health outcomes, and promote healthy behaviors through interactive and motivational experiences. * **Taxonomy:** Healthcare Topics / Gamification in Healthcare ## News * Selected news on the topic of **Gamification in Healthcare**, for healthcare technology leaders * 919 news items are in the system for this topic * Posts have been filtered for tech and healthcare-related keywords | Date | Title | Source | | --- | --- | --- | | 5/23/2025 | [**Ascend Learning Acquires myTIPreport to Enhance MedHub Offering**](https://www.healthcareittoday.com/2025/05/23/ascend-learning-acquires-mytipreport-to-enhance-medhub-offering/) | [[Healthcare IT Today]] | | 5/16/2025 | [**'Wow' Benefits, Gamification, Other Strategies Boost Home Health Care Worker Retention**](https://homehealthcarenews.com/2025/05/wow-benefits-gamification-other-strategies-boost-home-health-care-worker-retention/) | [[Home Health Care News]] | | 5/14/2025 | [**E-Health Update: Trends, Tools & Tech in Modern Healthcare - LinkedIn**](https://www.linkedin.com/pulse/e-health-update-trends-tools-tech-modern-healthcare-dianapps-kiw8c) | [[Linkedin]] | | 5/3/2025 | [**Assessing the Competitive Landscape of the Interactive Patient Engagement Solutions Market**](https://www.linkedin.com/pulse/assessing-competitive-landscape-interactive-patient-558tf) | [[Linkedin]] | | 4/25/2025 | [**The technologies drawing the eyes of 17 behavioral health leaders**](https://www.beckersbehavioralhealth.com/behavioral-health-news/the-technologies-drawing-the-eyes-of-17-behavioral-health-leaders/) | [[Beckers Behavioral Health]] | | 2/11/2025 | [**Issue #295: Eko Health enhances stethoscopes with AI, Oscar Health expands AI use ...**](https://www.linkedin.com/pulse/issue-295-eko-health-enhances-stethoscopes-ai-oscar-expands-use-qlslf) | [[Linkedin]] | | 1/29/2025 | [**U.S. E-Prescribing Market Focused Insights 2025-2030 with Exclusive Data on 30+ Vendors - ResearchAndMarkets.com**](http://www.businesswire.com/news/home/20250129361391/en/U.S.-E-Prescribing-Market-Focused-Insights-2025-2030-with-Exclusive-Data-on-30-Vendors---ResearchAndMarkets.com/?feedref=JjAwJuNHiystnCoBq_hl-RLXHJgazfQJNuOVHefdHP-D8R-QU5o2AvY8bhI9uvWSD8DYIYv4TIC1g1u0AKcacnnViVjtb72bOP4-4nHK5ieT3WxPE8m_kWI77F87CseT) | [[Business Wire]] | | 12/23/2024 | [**India Digital Healthcare Market Analysis Report 2024-2029: Government Initiatives Boost ...**](https://finance.yahoo.com/news/india-digital-healthcare-market-analysis-172300489.html) | [[Yahoo Finance]] | | 12/19/2024 | [**mHealth Solutions Market Forecast: Insights on Growth Factors and 13.9AGR through 2031**](https://www.linkedin.com/pulse/mhealth-solutions-market-forecast-insights-growth-factors-8vkbe) | [[Linkedin]] | | 12/17/2024 | [**Trends And Strategies For Men's Healthcare Technologies - Forbes**](https://www.forbes.com/councils/forbesbusinesscouncil/2024/12/17/trends-and-strategies-for-mens-healthcare-technologies/) | [[Forbes]] | | 12/12/2024 | [**Realize Music's 'Sing' wants you to sing out loud by yourself in VR because it just feels good**](https://techcrunch.com/2024/12/12/realize-musics-sing-wants-you-to-sing-out-loud-by-yourself-in-vr-because-it-just-feels-good/) | [[TechCrunch]] | | 12/12/2024 | [**Acosta Group Makes Five Consumer Predictions for 2025 - PR Newswire**](https://www.prnewswire.com/news-releases/acosta-group-makes-five-consumer-predictions-for-2025-302330613.html) | [[PR Newswire]] | | 12/10/2024 | [**Corporate Leadership Training Market to Expand by USD 26.85 Billion (2024-2028 ... - PR Newswire**](https://www.prnewswire.com/news-releases/corporate-leadership-training-market-to-expand-by-usd-26-85-billion-2024-2028-boosted-by-long-term-programs-and-ai-driven-market-evolution---technavio-302326182.html) | [[PR Newswire]] | | 12/10/2024 | [**Smart Healthcare Market to Grow by USD 125.7 Billion (2023-2028), Segmented by Channel, Solution, and Geography, with AI Impacting Market Trends - Technavio**](https://www.prnewswire.com/news-releases/smart-healthcare-market-to-grow-by-usd-125-7-billion-2023-2028-segmented-by-channel-solution-and-geography-with-ai-impacting-market-trends---technavio-302326632.html) | [[PR Newswire]] | | 12/9/2024 | [**Innovations and Growth Opportunities in Healthcare Gamification - Case Studies of ...**](https://finance.yahoo.com/news/innovations-growth-opportunities-healthcare-gamification-101300546.html) | [[Yahoo Finance]] | | 11/29/2024 | [**How To Achieve Success in Healthcare Technology Development - by Ajay Singh - Medium**](https://medium.com/@ajay.singh_91430/how-to-achieve-success-in-healthcare-technology-development-59c69f108771) | [[Medium]] | | 11/13/2024 | [**Gamification Market to Grow by USD 43.09 Billion (2024-2028), Driven by Rising Adoption ...**](https://finance.yahoo.com/news/gamification-market-grow-usd-43-224000958.html) | [[Yahoo Finance]] | | 11/12/2024 | [**SE Healthcare Enhances Nurse Burnout Prevention Program® with Gamification Feature to Drive Engagement and Motivation**](https://www.prweb.com/releases/se-healthcare-enhances-nurse-burnout-prevention-program-with-gamification-feature-to-drive-engagement-and-motivation-302303224.html) | [[PRWeb]] | | 10/9/2024 | [**Gamification could help improve patient retention and engagement in clinical trials**](https://finance.yahoo.com/news/gamification-could-help-improve-patient-200350208.html) | [[Yahoo Finance]] | | 9/11/2024 | [**Healthcare Gamification Market SWOT Analysis by Leading Key Players - EIN News**](https://tech.einnews.com/pr_news/742574198/healthcare-gamification-market-swot-analysis-by-leading-key-players-strava-adidas-ag-zimmer-biomet-welltok) | tech.einnews.com | | 9/4/2024 | [**The Patient Engagement Solutions Market is expected to grow at a robust CAGR of 13-17 ...**](https://dailyinvestorhub.com/the-patient-engagement-solutions-market-is-expected-to-grow-at-a-robust-cagr-of-13-17-in-the-coming-years/) | dailyinvestorhub.com | | 8/21/2024 | [**Latest Market Research Report On Healthcare Gamification Industry Growth, Trends, and ...**](https://www.whatech.com/og/markets-research/medical/869189-latest-market-research-report-on-healthcare-gamification-industry-growth-trends-and-future-outlook.html) | whatech.com | | 7/12/2024 | [**Latest robotics investment in Singapore, Thailand and more briefs - Healthcare IT News**](https://www.healthcareitnews.com/news/asia/latest-robotics-investment-singapore-thailand-and-more-briefs) | [[Healthcare IT News]] | | 7/5/2024 | [**LEARNROLL LLC Joins Innovators' Network at American Heart Association Center for ... - Newswire**](https://www.newswire.com/news/learnroll-llc-joins-innovators-network-at-american-heart-association-22371983) | [[Newswire]] | | 10/14/2014 | [**Cigna launches gamified digital health coaching**](https://www.fiercehealthcare.com/payer/cigna-launches-gamified-digital-health-coaching) | [[FierceHealthcare]] | ## Topic Overview (Some LLM-derived content — please confirm with above primary sources) ### Key Players - **SE Healthcare**: Focused on combating healthcare burnout through its Burnout Prevention Program, integrating gamification to enhance engagement. - **EndeavorRx**: An FDA-authorized mobile game designed to assist children with ADHD, showcasing the application of gamification in healthcare. - **Program-Ace**: A custom software development company specializing in gamification for virtual training in healthcare. - **Replior**: A company focusing on gamification to enhance patient engagement and compliance in clinical trials. - **CUDIS**: A US-based healthtech startup focusing on wearable health technology and gamification for health improvement. - **Deepwell**: A gaming wellness startup exploring the intersection of gaming and health. - **Edenred**: A company integrating AI and gaming principles into business environments, including healthcare. - **Level Ex**: Founded by Sam Glassenberg, this company uses video game design to enhance the adoption of new medical skills and treatments. - **Alan**: A healthcare technology company introducing a virtual assistant named Mo for medical inquiries and a gamified step counter feature called Alan Walk to promote physical activity. - **Taggle**: A technology company that partnered with IMH to create the Play2Care app for caregiver training. - **BrushO**: A smart toothbrush company utilizing gamification and blockchain for user engagement. - **Institute of Mental Health (IMH)**: A leading mental health institution in Singapore that collaborated with Taggle to develop the Play2Care app. - **Genesys**: A leader in AI-powered experience orchestration, partnering with Modivcare to enhance digital self-service for healthcare members. - **Modivcare**: A provider of non-emergency medical transportation that has integrated AI-driven voicebots and chatbots to improve member engagement and service delivery. - **TPIsoftware**: A tech company collaborating with Taipei Medical Alliance to enhance digitalization and AI innovation in healthcare. - **MEandMine**: A startup utilizing AI and gamification to provide mental health support for children, recently securing $4.5 million in funding. - **Johns Hopkins Children's Center**: Conducted a review on the effectiveness of video games as mental health interventions for children and teens. - **Eko Health**: A company that has received FDA clearance for its AI algorithms aimed at detecting heart conditions, highlighting advancements in healthcare technology. - **NeuroUX Inc.**: A company focused on mobile cognitive tests that enhance brain health innovation through validated assessments. ### Partnerships and Collaborations - **IMH and Taggle**: Collaborated to develop the Play2Care app aimed at enhancing communication training for dementia caregivers. - **Labroots**: Hosting events that incorporate gamification features to enhance engagement among participants in scientific discussions. - **CMUH and Tech Giants**: Collaborations with Microsoft and Google to enhance smart healthcare initiatives. - **Strolll and Cleveland Clinic**: Collaboration to trial augmented reality technology for rehabilitation within the NHS. - **Genesys and Modivcare**: Collaboration to implement AI-driven solutions for improving member support and streamlining transportation inquiries. - **HeartFocus and Butterfly Network**: Collaboration to launch the HeartFocus Education app aimed at enhancing cardiac ultrasound training for healthcare practitioners. - **TPIsoftware and Taipei Medical Alliance**: Signed a memorandum of understanding to enhance digitalization and AI innovation in healthcare. - **JennyCo and Victoria.Ai**: Alliance to provide a HIPAA and GDPR compliant Ethical AI platform for healthcare data exchange. - **Royal Philips and smartQare**: Formed a strategic partnership to streamline patient monitoring using wearable biosensors. - **Hoan My Medical Group and Abbott**: Collaborating to implement an AI-based clinical decision support system aimed at improving chronic disease diagnosis and treatment in Vietnam. - **Neos™**: Developed at the University Hospital of Bern, supported by partners CSEM and Helbling Technik. - **Nextech3D.ai and ARway.ai**: ARway.ai was spun out from Nextech3D.ai, retaining a 50% ownership stake. ### Innovations, Trends, and Initiatives - **Gamification in Healthcare**: Emerging as a trend to enhance patient engagement and adherence to treatment plans. - **Gamification in Patient Engagement**: Health plans are exploring gamification and personalized outreach strategies to enhance patient engagement and improve health outcomes. - **Gamification in Nursing Education**: SE Healthcare's Nurse Burnout Prevention Program incorporates gamification elements to enhance engagement and skill retention among nurses. - **Gamification in Mental Health**: The report 'Innovations and Growth Opportunities in Healthcare Gamification' explores advancements in gamification for mental health support and pain management. - **Mobile Gaming in Healthcare**: Mobile gaming is gaining traction for training and treatment purposes, with examples like EndeavorRx demonstrating the potential of gamification. - **Gamification in Clinical Trials**: Gamification strategies are being proposed to improve patient adherence and retention in clinical trials, addressing dropout rates that can reach 30%. - **Gamified Mental Health Interventions**: Digital mental health interventions with gamification elements show modest effectiveness for ADHD and depression in youth. - **Digital Health Tools**: Integration of digital health tools and online gaming into therapeutic strategies to improve mental health and cognitive engagement. - **AI in Health Coaching Apps**: Integration of AI for personalized coaching and gamification to enhance user engagement in health management. - **Play2Care App**: Gamifies caregiver training for dementia care, incorporating interactive scenarios and the T.A.N.G.O. caregiving approach. - **Smart Toothbrushes**: Incorporating AI to provide real-time feedback and gamification to enhance oral health. - **Gamified Step Counters**: Features like Alan Walk are being implemented to encourage physical activity among users. - **CUDIS Wellness Ring**: Employs gamification and blockchain technology to incentivize healthier habits among users. - **ArmAble Device**: Utilizes gamified therapy and real-time data analytics for rehabilitation, improving recovery times for patients. - **HeartFocus Education App**: An AI-powered app that offers personalized, self-paced learning for mastering essential cardiac views, utilizing gamification techniques for better engagement. - **Smart Healthcare Market Growth**: Projected growth of the smart healthcare market, driven by innovations in IoT, telemedicine, and remote monitoring solutions. ### Challenges and Concerns - **Regulatory Compliance**: Challenges in ensuring that gamification strategies meet healthcare regulations. - **User Engagement**: Difficulty in maintaining sustained user engagement in gamified health solutions. - **Data Security**: Concerns regarding the protection of patient data in gamified healthcare applications. - **Data Privacy**: Concerns regarding data privacy and security are paramount in the implementation of gamification strategies in healthcare. - **Effectiveness Measurement**: Need for robust evaluation methods to assess the impact of gamification on health outcomes. - **Effectiveness of Gamification**: While gamified interventions show promise, their effects can be modest, necessitating further research and consistent reporting guidelines. - **Employee Participation**: Challenges in encouraging employee participation in training programs, leading to the need for gamification to boost engagement. - **Accessibility**: Ensuring that gamified applications are user-friendly and accessible to diverse populations, particularly older adults. - **Healthcare Burnout**: A significant issue in the healthcare sector, leading to the need for targeted interventions like SE Healthcare's programs to address burnout effectively. - **Digital Literacy Issues**: Concerns regarding the digital literacy of patients and healthcare providers in adopting new technologies. - **Investment Hesitance**: Many small and medium enterprises hesitate to invest in gamification due to limited budgets and a lack of understanding of its effectiveness. - **Generational Skills Gap**: As experienced healthcare workers retire, there is a growing need for technology solutions to bridge the experience gap and improve operational efficiency. - **Cybersecurity Risks**: The increasing threat of cyberattacks necessitates the inclusion of cybersecurity specialists in healthcare software development. - **High Costs**: The high costs associated with implementing smart healthcare technologies may hinder market expansion. - **Patient Compliance**: Low compliance rates in clinical trials (70-90%) and high dropout rates (30%) pose significant challenges, leading to increased costs and delays.